![]() ![]() ![]() Those familiar with Remedy’s work on the likes of Max Payne and Alan Wake should be well aware of what to at least partially expect from Quantum Break – tightly-wound, high-octane third person shooting action wrapped around a storyline with strong filmic ambitions – but if I had to pick out one thing that sets it apart from those titles, it’s what happens between the story and the shooting. ![]() Running on a PC but inside an ‘Xbox One Development Environment’ (with a turned-off Xbox One sitting just below the TV as if to underline the point), Quantum Break is now at the point where it’s playable from start to finish, with the studio focused on the polish needed to get it running on more final Xbox hardware.
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